From TornCityWiki
A faction is basically an organized hit-group. The stronger the people in it the stronger the group. Factions are judged by respect the higher there respect the better the faction is.
Each faction starts out with a default 100 respect. When judging you should gauge how high or low this is compared to the default, a faction that loses all its respect is deleted. A deleted faction loses all its members and no longer exists. As for gaining respect theres 3 different ways; 1.) Merits can give you 10 for each one used 2.) Chaining can give you quite a bit of respect but requires planning 3.) Organised Crimes can give you up to 15 respect but can take days to pull off theres no 100% success rate either...
Beware! Most factions require you to be level 20+ to join!
Faction Cost:
It costs $1000 multiplied by how many factions there are to start of a faction.
For example if there are 2000 factions the cost is $2,000,000. This money will get you a faction with a capacity for 5 members.
Upgrades:
Size
| | 1 | 2 | 3 | 4 | 5 | 6 | 7
|
| Structure:
| Barn | Small Warehouse | Large Warehouse | Hanger | Office Block | Underground Bunker | Abandoned Theatre
|
| Holds:
| 10 | 15 | 20 | 30 | 50 | 75 | 100
|
| Costs:
| $300,000 | $700,000 | $3,000,000 | $8,000,000 | $30,000,000 | $70,000,000 | $115,000,000
|
Armouries
Weapons Armoury
- Cost: $100,000
- Description: Store Weapons to share with your faction
Medical Armoury
- Cost: 100 points
- Description: Store Medical Items to share with your faction
Armour Armoury
- Cost: 100 points
- Description: Store Armour to share with your faction
Drug Armoury
- Cost: 100 points
- Description: Store Drugs to share with your faction
Faction Specials
| Vigor | I | II | III | IV | V | VI | VII
|
| Decreased hosp time:
| 3 mins | 5 mins | 10 mins | 15 mins | ? | ? | ?
|
| Cost (respect):
| 150 | 400 | ? | 1,500 | ? | ? | ?
|
| Steadfast | I | II | III | IV | V | VI | VII
|
| Increased gym gain:
| 1% | 2% | 3% | 4% | 5% | 6% | 7%
|
| Cost (respect):
| 1,000 | 3,000 | 7,000 | 12,500 | 20,000 | 30,000 | 45,000
|
| Gallant | I | II | III | IV | V | VI | VII
|
| Increased Nerve:
| 1 | 2 | 3 | 4 | 5 | 6 | 7
|
| Cost (respect):
| 500 | 1,500 | 3,000 | 7,500 | ? | ? | ?
|
| Enormity | I | II | III | IV | V | VI | VII
|
| Increased crime ability by unknown multiplier
|
| Cost (respect):
| 300 | 700 | 1,500 | 2,500 | 7,500 | ? | ?
|
| Chaining | I | II | III | IV | V | VI | VII
|
| Boosts chain interval by:
| 30 sec | 1 min | 2 mins | 3 mins | 4 mins | ? | ?
|
| Cost (respect):
| 250 | 1,00 | 5,000 | 10,000 | ? | ? | ?
|
Faction Staff
| | Leader | Co-Leader | Third | User Control | Treasurer | Manager
|
| Forums
| yes | yes | yes | yes | yes | yes
|
| Armoury
| yes | yes | yes | yes | yes | no
|
| Applications
| yes | yes | yes | yes | yes | no
|
| Change Announcement
| yes | yes | yes | yes | yes | no
|
| Change Description
| yes | yes | yes | yes | yes | no
|
| Organized Crimes
| yes | yes | yes | no | no | no
|
| Change Statement
| yes | yes | yes | no | no | no
|
| Give to User
| yes | yes | no | no | yes | no
|
| Send Newsletters
| yes | yes | no | no | no | yes
|
| Change Co-Leader
| yes | yes | no | no | no | no
|
| Upgrades
| yes | yes | no | no | no | no
|
| War functions
| yes | yes | no | no | no | no
|
| Change Leader
| yes | no | no | no | no | no
|
| Change Name
| yes | no | no | no | no | no
|
| Change Tag
| yes | no | no | no | no | no
|
| Faction Image
| yes | no | no | no | no | no
|
| Managers
| yes | no | no | no | no | no
|
| Delete faction
| yes | no | no | no | no | no
|
| Pay Day
| yes | no | no | no | no | no
|
| Leader | Co-Leader | Third | User Control | Treasurer | Manager
|
Faction Crimes:
- Abduct Someone:
- Users Needed: 2
- Cash Gained: $10,000 - $30,000
- Respect Gained: 1 - 3
- Planning Time: 12 Hours
|
- Bomb Threat:
- Users Needed: 3
- Cash Gained: $40,000 - $70,000
- Respect Gained: 2 - 5
- Planning Time: 24 Hours
|
- Planned Robbery:
- Users Needed: 5
- Cash Gained: $60,000 - $400,000
- Respect Gained: 5 - 7
- Planning Time: 48 Hours
|
|
- Rob a Money Train:
- Users Needed: 6
- Cash Gained: $440,000 - $750,000
- Respect Gained: 6-10
- Planning Time: 60 Hours
|
- Hijack a Plane:
- Users Needed: 10
- Cash Gained: $1,000,000
- Respect Gained: 11-15
- Planning Time: 120 Hours
|
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